Submitting Auro to iOS *tonight*

Fantastic news! Last night, our programmer Oren had a huge breakthrough with getting Auro out on iOS. Perhaps I’ll get him to write up a thing about it at some point, in detail. Anyway, for now it should suffice to say that the game runs actually way better than it did before. Our Android fans…

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Teaching Auro

We’re extremely proud of Auro – we think it’s easily one of the best single-player non-puzzle games ever. It’s extremely innovative, deep, and just seriously fun to play. At Dinofarm, Auro is our most-played game, and we have playtesters who have already been playing the game for years. Auro has serious replay value. With that…

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Where’s Auro for iOS?!

Back in September, we launched Auro! Only, there was a minor problem with the iOS version. Turns out that that minor problem was – as far as we can tell – a huge problem, one that we’ve been dealing with ever since. Broadly, here’s the issue: since iOS 8.0 came out, we’ve had trouble getting…

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The all-new Auro Tutorial video!

Blake, our lead artist, has been working his tail off for the last month on this thing, and it really shows. This video runs people through the basics of the game, and if I don’t mind saying, shows a ton of incredibly cool gameplay shots. Great work, Blake!  


Auro’s “Single-Player Elo System”

Over the past few weeks, I’ve gotten an increasing number of people asking about what we’ve done for Auro in terms of its scoring system and metagame. We’re doing something pretty different than most games do, and I dare say that not only is it vastly better than the traditional “high score” system, but I’d…

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Version 1.19 Patch Notes

This version is a bug-fix and smooth-out version. While we have a lot of exciting, dramatic gameplay changes planned, we’re getting close on an iOS build so we want to just make sure everything is smoothed out for now.   Changes – Hard mode made a teensy bit harder. The jump from Hard to Master…

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