Dinofarm Games Exhibiting at Otakon 2015!

Great news, everyone! Dinofarm Games will be exhibiting our tactics game, Auro: A Monster-Bumping Adventure at Otakon 2015! If you’re unfamiliar with the event, it’s an extremely large anime convention which takes place from July 24th to July 26th at the Baltimore Convention Center in Baltimore, Maryland. Lead designer Keith Burgun and lead artist Blake…

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The Future of Auro

The Kickstarter campaign didn’t make it! That’s a shame, although we learned a lot in this last month. Auro is going to be a vastly better game now because of the entire experience we had running the campaign. We talked to a lot of people this past month who gave us incredibly useful feedback and…

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Indie Artist Struggles With Branding So You Don’t Have To

For those of you new to Dinofarm, we are a very small development team responsible for developing the quirky iOS Rogue-like100 Rogues back in 2010, and most recently our first self-published title, the innovative tactics game Auro. When I say “very small,” I mean literally two to four people at any given time. My job title is Lead…

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Patch Notes

Auro 1.31 Patch Notes!

Hello all! As you know, we’ve been working our tails off on a number of things. The Kickstarter, the Greenlight campaign, the PC version, and even Quest Mode itself are all things we’re building, marketing, and pre-production-ing for. But even though that’s the case, we’re still making significant patch changes. Version 1.31 has actually been…

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Click to go to Steam Greenlight!

Auro: The PC Game!

You can now vote-up Auro on Steam Greenlight! In addition to our Kickstarter campaign, we’ve also been working hard on the new PC version of Auro. Right now, we already have a beta version, which at the time of this writing is still in portrait mode. But we have a new, widescreen HUD ready to…

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Speaking the Common Language – Why Auro Needs Quest Mode

At this time, Auro is the Metacritic’s 6th most highly-rated iOS game of 2015. Critics, as well as some of our hard-core fans, really seem to love the game. Of course, we’re really happy about that. On the other hand, sales of Auro have honestly been underwhelming, especially when you consider how beloved it is…

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