Auro 3.2 is up on the Steam Beta Branch!

Auro has a new version coming with a ton of cool features! You can play it right now on the Steam beta branch (right click the game in Steam > properties > betas). I should just let people know that currently, there is a bug where after you play Custom Matches, I think it’s overriding…

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Huge Auro news!

Hi everybody! Sorry things have been so quiet on the Dinofarm for awhile. Between my work (I’m Keith, by the way!) on my upcoming tactical wargame Gem Wizards Tactics, and Blake’s incredible pixel art work on the amazing Killer Queen Black (seriously, check out that pixel art, hoooly crap), we’ve both had to put our…

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Keeping Movement Code Clean in Alakaram

Editor’s Note: We’ve officially begun development of Alakaram, and it’s coming along well. Today, we have an article from our programmer and resident origami master Nicholas Maddalena on keeping our code clean. We hope it’ll be useful for people making all sorts of games. Enjoy! As you may have heard, Dinofarm’s newest game Alakaram recently…

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Alakaram: first details!

Behold! Before we get into the details of what’s going on, please enjoy this speed-painted image that Blake Reynolds, our lead artist created as a vision of what Alakaram might look like. A really neat thing we’re doing is, we’re not actually going to do tile generation in this game. If you think about Auro,…

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Returning to “Alakaram” as Auro’s Spiritual Sequel

Hey everyone! This will be a short post, but I wanted to let people know that we’re UN-SHELVING Alakaram – sort of! Okay so, about two years ago, we started working on a “spiritual sequel to Auro“. The idea was, at first, to make Auro but with longer strategic arcs. At some point, we decided…

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