Patch Notes

Version 1.30 Patch Notes

After the truly insane-in-scope patch that was Patch 1.29 last month, we’ve been doing some back-end technical stuff which has slowed down our progress on stuff like “really improving the game”. It also took us awhile to nail down some technical issues which were plaguing 1.29.

Version 1.30 is a very small but important patch that includes some major fixes – but nothing too exciting.

  • Fixed a screen display bug on some Android devices
  • Tap detection should be improved – no more misclicks!
  • Auro now runs at 60 FPS!
  • Fixed a significant score goal bug
  • Master score goal reduced slightly
  • Tutorial bug fixes
  • New Brute taunt
  • New splash screen resolutions
  • Deleted some back-end old unused files / house-cleaning


1.30 will be up on Google Play in a matter of hours and on iOS within a week or so. Happy Bumping!

auroGame Designindiepatch notesroguelike

keithburgun • 04/28/2015

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  1. Michael Kelton 05/12/2015 - 1:29 am Reply

    Hi! I started playing Auro a few days ago and I’m already a huge fan. It’s refreshing to play a game from a developer with a clean and clear design philosophy (gaming in general, particularly on the mobile front, has taken a sorry route over the past few years in my opinion – though there are some true gems to be discovered).

    I obtained Auro through a recent Humble Bundle, and my game’s version is still at 1.29 (I’m the type of person who is irritated when he doesn’t have the latest version of something), so I was wondering if you knew anything about the overall speed and reliability of Humble Bundle in regards to receiving game updates through that platform (or just your impression of the process in general).

    Thanks so much in advance. I really admire the work you’ve done with this game! :)

    • keithburgun 05/12/2015 - 10:00 am Reply

      Hi Michael. I do know that Humble *has* 1.30 – I think you may just have to download the update from them somehow? Either however you got the original game, or through using their Humble App? Anyway, you should be able to get it.

      And I’m so glad you like the game! It’ll only be getting better and better from here.

  2. Michael Kelton 05/13/2015 - 11:20 pm Reply

    Hey, I appreciate the quick response!

    As for the Humble Bundle app, it’s supposed to check for updates automatically and then notify the user if any are available (as you know I’m still waiting lol). I tried going to the ‘Updates’ section of the HB app and pressing the refresh button at the top… still nothing.

    But perhaps it is as you say! I will go ahead and try downloading the apk file directly from their website and install it over the older version on my device.

    I’m sure you’re a busy man, but I will let you know how it turns out anyway. Life simply wouldn’t be complete without that pesky fan that won’t cease his barrage of comments on your blog, am I right?! I’m kidding of course.

    Looking forward to what you and the team have in store for Auro!

    • blakereynolds 05/14/2015 - 11:24 am Reply

      Not exactly sure the issue you’re having, but v 1.3, the most recent version, should be live in the bundled version of the game. Feel free to contact us on the forum for help. Also, thanks for playing. Every fan is precious to us! PRECIOUSSSS!

  3. Michael Kelton 05/15/2015 - 5:21 pm Reply

    You guys were right, of course. I downloaded a fresh Auro apk from the Humble Bundle website and installed it over the current install.

    I think the obvious takeaway is that the Humble Bundle isn’t exactly reliable for prompt updates (in which case their web interface seems an apt substitute).

    Thanks again for the help!

    • blakereynolds 05/15/2015 - 7:55 pm Reply

      Something tells me this is troll bait ;). But for the benefit of the doubt, and for the sake of the audience, fortunately I have already explained on another blog what I mean when I compare the two. So I’ll paste it here if anyone is interested in a more lengthy description.

      Saying “good art” is a shorthand for saying Link’s Awakening understands using black for line volume and shadow and depth. Its forms are charming and the language of how they’re made are harmonious and thoughftul (the “striping” on the walls and trees for instance). Any graphic designer or illustrator will tell you it’s finer work, and those, among others, are the reasons. But Busby’s use of color is atrocious. Giant slabs of green and loud purple. Texturing that looks like rubber vomit/the spray tool in MS paint. The lack of outline and poor choice of color makes Bubsy blend into the background. The plateaus(or hills?) in the bg have no rhyme or reason in terms of perspective, and the waterfalls are going nowhere. I could go on and on and on. That is why we use these shorthands. Bubsy has worse art but higher tech. Zelda has better art and lower tech.

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