The Future of Auro
The Kickstarter campaign didn’t make it!
That’s a shame, although we learned a lot in this last month. Auro is going to be a vastly better game now because of the entire experience we had running the campaign. We talked to a lot of people this past month who gave us incredibly useful feedback and we want to really thank everyone who was a backer – all 139 of you!
There are some huge additions coming, and we wanted to spend some time today and tell you guys all about what we’re planning. This is also a great opportunity for you to voice your wishes or concerns about what we should do for the future of Auro, so please don’t be shy!
We’re already hard at work on these features. Sometime in the next 3 to 6 months (depending on many factors) we intend to have them ready.
- Quest Mode – Some of you are probably wondering about what’s going to happen with Quest Mode now that the Kickstarter didn’t make it. The answer is, we’re still going to find a way to do it, because we really believe in it. We’ll either find another source of funding, or figure out a way to do it on our own without funding. We meant it when we said that Auro really needs Quest Mode, and so we’re gonna make it happen.
- New Content – Quest Mode is also going to include a lot of new monsters, spells, special missions, and the new Items system, some of which might even become available in Ranked Play. In addition to that, we’re gonna make some big improvements to some of the spells, and most notably, to some of our “T3” hardest monsters, such as the Curse Kid, the Lich and Lord Vargas.
- PC Version – This one’s a no-brainer. We think our biggest fans are actually going to be PC gamers, given that Auro is a serious tactical strategy game. The PC version will also bring many new features – not just the new horizontal HUD, but also probably achievements and some other social features.
- Tutorial Features – On our end, we’ve already coded a “hold in a direction to get a preview of what will happen” button. That will help players a lot, especially with misclicks. In addition to that, we’re gonna add a little “?” button that allows players to get info about anything on-screen.
- Free Play Mode – Free Play mode will replace the existing “practice” mode. In this mode, you can play on any difficulty level, with any score goal (or no score goal), and you can choose which spells you want to use. In addition to this, the current “PRACTICE” button on the Play Mode hub will let you play a “casual” (no ladder impact) practice game at your current Play Mode rank.
- Store/Metagame – We’re going to add an “Auro Points” (final name TBD!) system to the Auro app. When you play Free Play games, Quest Mode games or Ranked Play games, you gain Auro Points. With these points, you can unlock new spells, special missions, characters, and monsters for Free Play Mode and Quest Mode.
- Massive Bug-Fix round – Over the last two weeks I put things aside and cleaned up a LOT of bugs. You can expect Version 1.32, which is coming somewhat soon-ish to Google Play and iTunes, to be significantly less buggy (as well as having a ton of other small improvements).
We’re not certain yet of when these features will be rolled out; probably Quest Mode will get rolled out with the PC version, but we may include Free Play and the Store before that to existing versions of Auro.
Again, let us know what you think of what we’re planning. I’ll be over on the Dinofarm Forums if you need me!