Patch 1.10 Preview

Prince ArgoHello all! Today I’d like to announce the first formal patch to Auro: A Monster-Bumping Adventure. I say formal patch because there were actually already a few “silent” patches that we put out in the first few days.

In case you missed it, the game was released on Google Play about a week ago, and we’re really happy with the reception so far. The reviews on Google Play are overwhelmingly positive. There are already some people doing Let’s Plays and such on Twitch and elsewhere. At the time of this writing, we’re #12 in Top New Paid apps and #12 (again!) in Strategy!

We’d love to get the word out about the game a little more, so if you’re playing and loving Auro, tell your friends!

With all that said, we also got some feedback from you guys that has been pretty helpful. In general, our level of confidence with the actual gameplay of Auro is very high. We’ve been playing it ourselves for years now, and frankly, I still want to go play right at this moment instead of writing up this stupid blog post!

What you guys have been letting us know, though, is that Story Mode might not be teaching everyone how to play the game quite as well as it could be. For that reason, we’re giving Story Mode a big upgrade that will really help people to understand what the game is all about (hint: it’s Bumping!). Future patches will continue to improve on Story Mode and the tutorial to help make them better at teaching the game.

As a quick example, we now have a system that displays little popups giving you clear “objectives” for missions. You can check those objectives also at any time in the Menu. This will make stuff like the boss fight a lot easier to understand.

In the next few days we’ll be releasing a patch that really focuses on improvements to Story Mode. But don’t worry, bug-fix fans – there’s plenty in there for you, too! There’s a bunch more miscellaneous improvements, as well – like a potential fix to Auro‘s battery-hungriness. Expect the patch in the next couple days, along with comprehensive patch notes.

See you then!



100 RoguesaurobumpingdinofarmmobileNewsrogueliketacticszelda

keithburgun • 09/25/2014

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  1. alasta 09/28/2014 - 7:13 am Reply

    Hashtag Zelda, lmao

    • blakereynolds 09/28/2014 - 8:22 am Reply

      Yup! We here at Dinofarm believe that anyone who likes zelda will love auro for the amount of influence drawn by both the music and visuals.

      Here is an example of music from Auro that shows a lot of inspiration drawn from the SNES era Koji Kondo music.


      And visually, the art style draws much from the GBA/DS-era zeldas. It’s a new kind of strategy gameplay with what I believe to be the visual and musical charm of a Japanese fantasy adventure. Picture a game with gameplay like chess or tetris and visuals like Zelda! That’s Auro. Hence the tag! We hope you enjoy it as much as we do!

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