The “But Good!” Design Model, and Jelly Bomber

Been playing a lot of Civilization recently – specifically, I played a lot of V and VI recently. The experience began and ended as every Civilization experience I’ve ever had since I played the original: initial excitement, pretty fun first 50-100 turns, and then a rather quick drop-off into an extremely boring, repetitive, meaningless “next…

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Forums are back online!

The Dinofarm Forums are BACK ONLINE! For the last month, we’ve been dealing with a really annoying and persistent problem, but we’re good now finally, just in time for Thanksgiving! Thanks for your patience, everyone.

Dinofarm Community Podcast 17

Hi everyone! I was on this week’s Dinofarm Community Podcast, wherein we have a sort-of-debate about Hopenager’s ideas about high score systems VS my own ideas about binary win conditions (win/loss). I thought it went pretty well! We also touch on a few other ideas in there too. We meant to go 30 minutes, but…

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Dinofarm Community Podcast Episode 16

Hi all! It’s time for another episode of the Dinofarm Community Podcast. Today’s episode is about the content system in Magic: The Gathering. Should be a good one! I also wanted to mention that we’re aware that the forums are down. I’m looking into solutions for this, and there will be news about it soon….

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Hey everyone! Wanted to let you know that Dinofarm Games is having an all-day-long devstream this Sunday the 29th. Fun activities, special guests, games, and most of all, game development on our new game, JELLY BOMBER! We hope to see you there on our Twitch channel.

Dinofarm Community Podcast Episode 15

Like I said, today we have a DOUBLE-FEATURE of two new podcast episodes! This episode is about procedural generation and content. Enjoy! Play in new window | DownloadSubscribe: Android | RSS

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