Game Balance @ Gamasutra

Our lead designer Keith Burgun writes, “That’s a major reason that balance in game design is so difficult to achieve — it can be so difficult to perceive. There aren’t always clean-cut, mathematical ways to balance your game; at the end of the day, it tends to come down to an educated guess on the…

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Dinofarm Games is Alive!

Just a quick post to let anyone who might visit this site know:  Dinofarm Games is still kickin’ and working on a brand new project!  More news about this is coming soon – stay tuned.  Also join our Facebook page and our Twitter feed for a constant trickling of Dinofarm news! FACEBOOK:!/pages/Dinofarm-Games/63251743226 TWITTER:…

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