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The Post-Kickstarter Game-Plan for “Auro”

Sad-face, because: our Kickstarter didn’t make it.  That probably comes as no surprise to anyone who has, say, ever run a Kickstarter before, given that our target amount was a rather high $15,000.  I think a lot of people saw it and were kind of confused about why it cost that much to make.  Well,…

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THE ART BARN: Designing and Redesigning “Auro”

[Note from the editor: We just over-hauled our Kickstarter video with this new design.  Please check it out, and consider donating!  We only have a week left!  With that said, please enjoy this latest installment of THE ART BARN, in which our lead artist Blake Reynolds dishes out some helpful experience with character design.] This…

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Kickstarter Launched!

Today, we launched our very first Kickstarter campaign! Anyone who’s involved in game development knows what an incredible amount of work it is.  Painting, pixel art, animation, graphic design, UI design, programming, game design, video editing, writing – the list of disciplines required to put a game like Auro: The Golden Prince together is staggering….

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Announcement: We’re gonna do a Kickstarter!

This is just a quick announcement:  Today, Dinofarm Games officially put in our application to do a Kickstarter for “Auro: The Golden Prince”!   Very exciting.  We’ve actually been working on a video, in secret, for nearly two weeks, and it’s almost finished.  We should have the video up this week, whether the Kickstarter goes live…

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Skippin’ out on “Skip Turn”

Today I thought I’d let everyone in on a small development in Auro‘s design.  It may be useful to anyone designing a roguelike! Firstly, a little knowledge for those of you who don’t regularly play roguelike games.  In these, there is always a “skip turn” button – basically a button that lets you pass your…

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Auro Starts Today with Ido Yehieli

The path of Auro has already been a long one.  I began designing the game in late 2010, and consequently went through dozens of revisions before coming up with the current concept.  There have been several pre-visualization periods, wherein many different visual approaches were taken.  The story itself even underwent many changes and complete over-hauls. …

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