AURO: The Design Challenges of “Attacks”

We’ve been in a state of closed alpha for almost six months now, and in that time I have been really lucky to have the time I needed to nail down some gameplay stuff for AURO.  By the way: I have also posted this on our Kickstarter page, here. The tactical skills, being a cornerstone…

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AURO Kickstarter launches today!

Hey everyone!  We wanted to let you all know that AURO has a brand new Kickstarter campaign.  Please spread the word and help us get funded if you believe in what we’re trying to do.


Design Process for AURO’s Skill Redesign

We’re reaching the part of development now where it’s really make-or-break time for our game’s design. There has always been a very low level core philosophy about AURO.  It’s one of the first things I laid out for the game, and it has remained consistent.  While it is useful in always giving me a general…

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AURO: Not Taking Skill Trees For Granted

I thought I’d fill people in a bit on where we are with the AURO Disciplines today.  We’ve been in a limited closed Alpha phase that we hope to get out of soon, but while we’re here we have a few really helpful testers who have provided some awesome insight into the abilities as they…

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Follow-up: Kickstarter Post

Hi everyone!  I just wanted to write a small follow up to our previous post, and quickly make sure our feelings on the matter are entirely understood.  It’s clear to me now that I was not coming through as I intended to a lot of people. We accept complete responsibility for the failure of our…

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Auro Name Change

Hi everyone!  This is just a quick post to let people know that we are changing the name of our upcoming game, “Auro: The Golden Prince”.  It’s been a long deliberation process, that all started from my brilliant idea to add the word “Destiny” to the title.  “Man, we should totally add the word ‘Destiny’…

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