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Design Journal: Auro’s Fire and Ice Abilities

Not too many people know this, but I’ve actually been working on the game design for our upcoming game, Auro: The Golden Prince for almost two years.  The first year was pretty much working out what the concept of the game would be.  As I’ve mentioned before, I originally thought that the game would be…

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The Post-Kickstarter Game-Plan for “Auro”

Sad-face, because: our Kickstarter didn’t make it.  That probably comes as no surprise to anyone who has, say, ever run a Kickstarter before, given that our target amount was a rather high $15,000.  I think a lot of people saw it and were kind of confused about why it cost that much to make.  Well,…

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THE ART BARN: Designing and Redesigning “Auro”

[Note from the editor: We just over-hauled our Kickstarter video with this new design.  Please check it out, and consider donating!  We only have a week left!  With that said, please enjoy this latest installment of THE ART BARN, in which our lead artist Blake Reynolds dishes out some helpful experience with character design.] This…

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Why Bundles and Steam Sales Aren’t Good for Most Indies

As many of you know, Cardinal Quest programmer & designer Ido Yehieli joined the team last month and is now toiling away at the code for Auro: The Golden Prince.  Today, he’s got an important point to make about the nature of game-pricing in today’s industry, and particularly how these things are affecting independent game…

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Kickstarter Launched!

Today, we launched our very first Kickstarter campaign! Anyone who’s involved in game development knows what an incredible amount of work it is.  Painting, pixel art, animation, graphic design, UI design, programming, game design, video editing, writing – the list of disciplines required to put a game like Auro: The Golden Prince together is staggering….

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Announcement: We’re gonna do a Kickstarter!

This is just a quick announcement:  Today, Dinofarm Games officially put in our application to do a Kickstarter for “Auro: The Golden Prince”!   Very exciting.  We’ve actually been working on a video, in secret, for nearly two weeks, and it’s almost finished.  We should have the video up this week, whether the Kickstarter goes live…

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