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Alakaram Real Time Monster Design on Twitch

Things have been a little quieter than usual on the Dino-Farm for the last few weeks, but they’re starting to pick up now. Today I did a short video on Twitch talking about the real-time monster designs. The big question was, how are monsters going to work in real time? We want the game to…

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Dinofarm Community Podcast Episode 9

Hello! Check out the latest Dinofarm Community Podcast episode. Here are the topics of this week’s episodes: Evizaer’s new article on tension The characteristics of actions How these characteristics interact to produce tension A bit about the relationship between planning actions and the information horizon Enjoy, and thanks for listening.   http://www.dinofarmgames.com/communitypodcast/episode09.mp3Podcast: Play in new…

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Dinofarm Community Podcast Episode 8

Hello Dinofarm Community Podcast listeners! Here’s another episode for you. As Swiftspear explains in the beginning, it’s a bit of a different episode. Topics: The Dinofarm community itself The “Sirlineous exodus” – regarding the Fantasy Strike community surrounding David Sirlin’s games Redless’ games Theming and marketing of indie games Enjoy!   http://www.dinofarmgames.com/communitypodcast/episode08.mp3Podcast: Play in new…

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Dinofarm Community Podcast Episode 7

Hi everyone! Here’s a new podcast episode on game design from the Dinofarm Community, and also from me, Keith! Today’s episode featured Swiftspear, Hopenager, Redless, myself, and Bob! In this episode, we discussed procedural generation – what is it, what isn’t it, and how does it fit into a larger design? Are some kinds of…

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Dinofarm Community Podcast Episode 6

A new DFCP is out! Here are the bullet points: Win conditions vs loss conditions Alternative end state/goal designs Asymmetrical games The value of feedback Is endstate feedback special? Also, if you haven’t noticed yet, our lead designer Keith Burgun has a new Kickstarter out! Listen to the full episode below. http://www.dinofarmgames.com/communitypodcast/episode06.mp3Podcast: Play in new…

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Dinofarm Community Podcast Episode 5

Today, even though it was a holiday, our community still had a fresh game design podcast for you all. This week’s topics: Difficulty management Hopenager’s critiques of ranking systems “Optional Challenge Rewards” How those things work in Spelunky Check it out! http://www.dinofarmgames.com/communitypodcast/episode05.mp3Podcast: Play in new window | DownloadSubscribe: iTunes | Android | RSS

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