Dinofarm Community Podcast Episode 3

Today the Dinofarm Community produced their third podcast episode. This one involved host Redless, Swiftspear, Hopenager, and myself, Keith Burgun. On this episode we went pretty in-depth on Core Mechanisms, Core Decisions, whether systems need a single core, and if they do, why? Check out the podcast episode below, and as always, feel free to…

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Dinofarm Games All-Day Stream This Weekend!

This weekend, we’re going to stream a deep development dive into Alakaram, our new spiritual sequel to Auro. With us will be our part-time coder and good buddy Nick. Jenny will also be helping us out with some of the fun events we have planned, and there will be other cool surprises too. We hope…

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Dinofarm Community Podcast, Episode 2

Today we have the second episode of the Dinofarm Community Podcast. Here are some topics covered: Skinner boxes – what makes a Skinner box? What makes other activities more valuable than them? Moral responsibilities of game developers Gardening “Inhibition porn” More! Give it a listen! As always, you can come by our forums or chat…

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Introducing the Dinofarm Community Podcast!

Hi everyone! Today, I’d like to introduce a new cool thing that has come out of the Dinofarm Games community forums/discord: the Dinofarm Community Podcast! If you’re looking for game design discussion, it’s definitely something to keep on your radar. Some topics in this episode include: Information Horizons Input/Output Randomness Mastery and playing to win…

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Introducing: Alakaram

I know I’ve said a few different things about what the direction will be for Dinofarm Games going forward over the last few months. The truth is, we really haven’t been sure what we were going to do, until just recently. Our new game plan (literally a game plan) is to make a spiritual sequel…

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Sheepshifter – the result of a 24-hour game jam!

Hey! Usually it takes Dinofarm Games an average of four years to make a game. But we just made one completely from scratch in the last 24 hours. You, the community, voted on the name, and Sheepshifter pulled it out at the last minute by just one vote! Anyway, we worked really hard for 24…

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