Hi everyone! Tonight, we’ve finally launched the Dinofarm Podcast. In this very first episode, myself, team artist Blake Reynolds, and friend Benjamin Loxley talk about the need for a show like ours. We hope you enjoy. If you’re interested in subscribing, here’s an RSS link (which I hopefully set up right).
In this episode, we talk about:
- The current state of affairs in terms of game design discussion
- What’s important for a game? Developing guidelines for game design
- The difference between appeal and design
- Hilariously bad voice acting is also mentioned