Then again, we'll most likely never really prove that. Nevertheless, I'll try to add an argument from a slightly different point of view. Isn't it kind of "unnatural" for games to have stories or even be ABOUT story? Some elaboration on this thought: This whole discussion mostly comes down to three forms of art: novels, movies, games. Now what are the smallest or rather core parts these forms consist of? Novels consist of words, movies of pictures and games of mechanics. If you put a number of words together (in some reasonable way obviously), then sentences and finally a story emerges. Put some pictures of a situation in a row and a story will emerge from those, too. Therefore it seems quite natural for novels and movies to be all about stories. Now, put a couple of interactive mechanics together and they form a game. No story, not even theme. Adding a theme though, is not unnatural at all, because it can SUPPORT and help explain/remember the mechanics. Adding a linear story on the other hand to an extent HAS to feel tacked on. Probably the same way the game is tacked on to a "gamebook" (I read quite a few and personally always felt annoyed at best by the game part, especially when the story was kind of good). Then again, one could just call that (natural) evolution of the media, but to me other reasons (e.g. game shame) seem much more plausible. Edit: On the "Uncharted problem" (i.e. liking it more as a movie): The conflict is quite obvious in this case. Watching it as a whole as a movie, the author of the story knows exactly what we've just seen. He can explicitely use the context of the story at all times to make it better. In interactive systems that's not possible. The "solution" seems to be to cut down on the interactivity, often trivialising it (QTE). Why do we have to cut one down to strengthen the other? Because there's probably an inherent conflict. Game players and designers need to come to the realization, that games are a totally different animal. Why do games need to convey some "deep emotional meaning"? Why should the central qualities of games (i.e. provoking thought, learning a system etc.) be of lesser value to human beings?