Hi everyone, new user here. I have been following Keith's work for a while, but now finally decided to register here and join the discussions. I would like to discuss and better understand the concept of "analysis". Keith wrote about it in his last article Minimize calculation (in games worth playing). In short, this article says that, in a game, the players should ideally perform as much analysis as possible and as little calculation as possible. Unfortunately, the article does not give a positive definition of what analysis is. It only says that it is the kind of thinking that is not calculation (which is a negative definition: a definition by saying what it is not): I think it would be useful to have a positive definition of the term analysis. I have actually proposed such a definition as a comment to the article, but haven't gotten a response. So what are your thoughts?