Okay so what I want to do in version 1.2, besides the aforementioned stuff like changing how monsters attack, is change how you build armies. What we're doing right now doesn't make sense really. Problems: - The resource of Materials has never really made a lot of sense. Between the arbitrary "200" cap and how they're spent, it just feels strange to me. - Being able to spend Material just sort of "whenever" doesn't feel right to me. It always feels arbitrary and weird and out of place in the game. - Army composition shouldn't be in such direct control by the player. My Solutions: You always have at least 1 Warrior, 1 Archer and 1 Cavalry. Even if all three die in combat, you gain 3 Strife but still have the three units. There are ways to increase your numbers up to 6, but you can't go below 3. You can no longer purchase units on the Armies screen. Materials themselves now work more like a food-bar. They fill up to 200, and then you get to do an "upgrade". That upgrade could be "Research a Card", "build a new settler", "Build a Statue (+10 VP)", or Train a Warrior. The aforementioned "Research a Card" option lets you take any card you want in the entire game (spell cards still cost 1 gem). The other two military buildings allow you to Train an Archer or Train a Cavalry when you build the building (you get one of these units right when you build it, no discount). The Watch Towers can cost a Gem so that archers still cost a gem.