Version 1.15 focuses on improving Story Mode as a teaching tool. We think our Story Mode was really great as it was, but various parts of it - particularly the end boss battle - could have done a better job of explaining how the game is actually played in Play Mode (which is really what Auro is all about!) Also, I discovered a couple of nonrandom move code bugs that were causing a bunch of issues. If you were confused by version 1.13/1.14's "nonrandom" move code, that's why! Here's the notes! Version 1.15 Patch Notes Significant improvements to Story Mode (don't read this section if you don't want anything spoiled) The final boss battle now has a score requirement and utilizes the Brashness Bar, just like in Play Mode. You don't need to cover the pillars; just kill enough monsters to drain the brashness bar. Rationale: the old boss fight was cool in a Super Nintendo boss fight kind of way, but it really didn't teach players the object of the game. This new boss fight leads players smoothly into their Play Mode careers. Final boss can now spawn tricksters, as well as rats, slimes and foxies "Points" displays are completely turned off until they are formally introduced in the final boss battle All levels now have objectives that pop up and tell you what you should be doing. Check your objective at any time in the Menu. Revamped some story mode levels to make them more of a singular "lesson" "Points This Level" display added to the level-end state (this feature is known as The Sam Feature) Rationale: players like seeing how well they've done on an individual level, and we don't think there's any issue with letting them see that. Placement difficulty tweak - increased the threshold for reaching Master Mode. Rationale: players were reaching Master Mode in the placement match, and then getting crushed back down to Rank 9 or even Rank 8. Bug Fixes There were two huge bugs in the non-random move code. Actors now will, when approaching Auro, move in a direction most-similar to the direction Auro last moved. Explosions now push Fliers back 2 tiles Explosions now kill adjacent fliers in currents "Alright! Not only do I get to show off how BRASH I am, but I that moron Auro can't bump me into the water anymore!? Seems like a win for me."