Earlier last year, me and Toad Racer joined forces in order to make a video game. Him programming, me doing the art, and both of us weighing in on the design. It's been roughly 7 months of on and off development at this point, and we've reached the deadline we set for ourselves today. The game is clearly not finished, and even though it could use a lot more time in the oven, we still really wanted to get it out there. We could've kept pushing back revealing it forever until we felt completely confident in it, but we think it's better to have it just be a thing that exists, get feedback on it, and be able to talk about it openly. So with that being said, I introduce Tumblefolk Tempest. Tumblefolk Tempest is a singleplayer, turn-based, high score (sorry Keith), tactical game. For some reason, in this magical nameless desert, there is a race of nomadic hapless creatures known as the Tumblefolk, that make their homes inside of tumbleweeds. Unfortunately that means they get blown wherever the wind takes them, and in this case, there happens to be a gigantic cactus patch that they're heading towards! You play as Nimbus, a cute little wind elemental. Being a wind elemental, she has the ability to create "wind tethers". Creating wind tethers is the primary way you interact with the game state, one could think of it as the core action of the game. When on top of any unit you can start drawing a wind tether. A tether is complete as soon as you connect to another unit, and every turn you can make one connection. Tumblefolk will normally just move to the right 1 space every turn, but units that are on a wind tether, follow along it's path instead. With this power you can stop the Tumblefolk from hurtling towards their doom in the cactus patch. Another cool thing you can do with wind tethers is to trigger what we call a "tornado". If you make a connection from the front of a wind tether to the back of the same tether, creating a closed loop, you will trigger a tornado. A tornado rotates the positions of all the units that were on the tether. So using wind tethers can delay Tumblefolk from the cactus patch, but in order to fully save them (and earn points) you need to use a magical portal to transport them to safety. The portal can be tethered to, just like a Tumblefolk, but doesn't move to the right every turn. When a Tumblefolk connects with the portal, it activates. Saving all the Tumblefolk that happen to be in the pink spaces around it. After the Portal has been activated, it needs to be recharged before being used again. To do that, simply make a tornado anywhere on the board. There's more to explain, but those are the basics and should give you an idea of how it's played. I hope you all will give it a shot and share your thoughts with us. It is very much a work in progress though, so take that into consideration when you encounter its rough edges. Also, just a warning, it has no sound, music, or really any animation... (maybe in the future though!) You can download it here https://toadbird.itch.io/tumblefolk-tempest And if there are any problems or questions, let us know!