I played EMPIRE version 1.0 obsessively and version 1.1 a moderate amount. (I think I was the first person to break 1,000 on version 1, although I never did hit 2,000 like some did.) Version 1.1 fixed a number of loopholes and add more tough decisions, but I feel that it lost some of the charm and elegance of the original, especially in the ability to really build/personalize a focused strategy and execute it before the game ends. I love the game, but I think it is falling short of its (very high) potential. I. First, I catalog some high level goals I'd like to see accomplished in the next revision. II. Second, I give a taxonomy of strategies I would like to be viable approaches to winning the game. III. Third, I brainstorm a hodge-podge of crazy ideas for accomplishing I and II. These are rough ideas, but hopefully there are some gems there that will help Keith improve the game. IV. Fourth, I recommend revisions for the building bonuses, so that there are fewer false choices in the regard. Note: I created these comment before Keith's post on his thoughts for version 1.2, so they do not incorporate or react to anything he said there. I have not played the 1.2 beta.