I think Alakaram's ranking system should have a different presentation than Auro's. Here are the problems I see with Auro's ranking system: Ranking is a bit weird, because on one hand it's good feedback for telling the player how well they're doing and how hard they can expect their games to be. But it's also a potent "extrinsic reward". People love to see numbers go up (in this context) and hate to see them go down. So there's this tension between the purpose of the system, which is to ensure that the player is always playing matches close to their ability level, and how the player feels like they should be interacting with it, which is to ensure that the numbers are always going up and never going down. This results in bad behavior: if I'm tired as shit after a long day at work and I want to unwind with a Dinofarm game, my options are to play Auro and lose ranking points (brain reward center says: nooooooooooooo!!!) or to not play a Dinofarm game (brain reward center says: ahhhh.). So I'm not always playing the game when I want to be, because I would lose those sweet shiny ranking points. I recommend hiding the player's rank from them, or at the very least just showing them a number, and not showing a big shiny bar that sparkles whenever it increases and turns grey whenever it decreases. A simple number, maybe obfuscated behind a few menus, would work well. Another solution, which is maybe better imo, is to have multiple "files" with their own individual ranks that the player can choose between when they play. So if they're having an off day, they can play the rank 5 "secondary" file, and level that up and get feedback as they play, even though they're not playing as well as usual due to circumstances. If they're having a great day they can play their "main" file. I think there also needs to be a shift in the way Keith thinks about this. In a past thread, I remember him saying something to the effect of "your goal in auro is to increase your ranking bar. sure you're winning games, but that's just to increase your rank". That's a problematic view and one you need to purge imo. There should never, NEVER be any sort of "goal" in the supersystems of a game, only in each individual match should there be any sort of goal.