Some things responding to the state of being in version 1.3: The ELO ranking system implies I should be playing as close to ideally as I possibly can. I'm bad with some of the spells. If I'm exclusively playing ranked games I'd like to just not play with the spells I'm bad at. Spells synergize as well, getting two of the same spell is almost always a nutshot. Blast is particularly good with jump and dash. Jump, dash, gale is pretty comparatively. Rotissery, snowball, and floe are all weaker if you don't also have a movement based spell, but the opposite is true if all you can do is move around well and not bump monsters better. Firebomb is nearly an ultimate it's so good. The punishment for breaking a win streak is so onerous in Auro, those rounds where I look down at my spell setup and see something I don't like are heartbreaking, and I the player have not made any mistake. I was being hyperbolic with my statement that "that's way better!!!" with being able to choose spells. But randomly generated spells definitely conflicts with single player ranked play. I'm on the fence as to the actual best way to fix the problem. Has a lot of this changed in 2.0?