I've only played through the tutorial so far, but here's some initial impressions of it: - The buttons are in dire need of more transitions or effects for when you click on them (especially the hud scrolls) — make it look and feel like my touches are doing something specifically in that spot! Having the sound effect is a good first start. - Optional haptic feedback setting for pressing buttons would feel awesome, so buttons feel closer to a real button press (many apps and emulators do this and it feels a lot better to touch things). - Only noticed once with the cavalry, but units should face a diagonal direction when moving in that direction? they're 3D models so it should be fine to rotate them when they move? - Slightly more variation on the cards for their type, although it could have been ok can't remember if it was just colour (perhaps a textural/pattern differentiation too). Eric M Lang gave some good advice [>] about colours and things, to assume everyone is color blind (~20% of people are in someway), make sure there's always 3 ways to distinguish cards/boards/tokens/miniatures. Color, shape, pattern, layout, etc. All the little details will enhance the overall enjoyment i reckon. I've very impressed so far though, can't wait to play more, it feels like it might be a really solid game. I love that the tutorial had voice acting, severely underused in videogames! Made it so much more enjoyable and bearable to go through, most tutorials usually feel lifeless and dull.