Hey hey! Very interested in what people think of some of the 1.2 changes. This is just the appetizer for the much bigger 1.3 patch. What do you think? Official post: http://empire-game.net/?p=208 Changes List Unit Changes - Warriors have 4 HP. - Cavalry have 6 HP. - Archers have 3 HP. - Your units no longer heal between battles. - There is no longer a cap on unit deaths and strife cards in a battle. Emperors Changes - Reduced the starting Strife for all characters by 2. - All emperors now start with 1 warrior, 1 cavalry and 1 archer. - The War Chief: +1 Action Card to choose from after a battle. Warriors have +2 Health. - The Senator: Keeps destroy 3 Strife Cards. Units regain +1 Health after every battle. - The Wizard: Killing a unit gives him a redraw. Unique card: Meteor. Card Changes - Archer Take Cover now only allows you to move your archer behind a warrior or cavalry. - Archers Shift has become Shift and allows you to move all units of a picked type up or down 1 tile. You get redraws depending on the amount of units of that type you have. - Savage blows is no longer unique but gives +1 damage instead of double damage. - Bounty card is no longer unique, but gives 25 materials instead of 30. - Resurrected units now have 2 HP instead of 1. Monster Changes - The base minimum number of monsters in a battle is 4 instead of 3. - The minimum number of monsters you will meet in a battle now also scales with the turns. This rule only affects situations where you kill monsters but don’t destroy the monster nest. - Super monsters now have +1 HP. Polishing - When having to select a new card, you can see how many cards of that type you already have. - Description of Feast and Academy have some improvements.