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Mobile game recommendation thread (iOS/Android)

Discussion in 'Games (and Other Interactive Entertainment)' started by keithburgun, Nov 23, 2012.

  1. Tinytouchtales

    Tinytouchtales Active Member

    Hey guys, not much of a recommendation but i wanted to give out 10 codes for my game Card Thief. In the Card Thief thread over here, some of you helped me out a lot. So you might be interested in how the game turned out. Each code has a little riddle since plain posting those would just feed the bots crawling for those codes:










    richy, RyanRothweiler and BrickRoadDX like this.
  2. BrickRoadDX

    BrickRoadDX Well-Known Member

    Got code 1! Congrats man on your success! Lots of buzz over at Touch Arcade, and I've heard a bunch of great things about this. Looking forward to giving it a shot :).
    Tinytouchtales and keithburgun like this.
  3. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    Got code 2! Been meaning to check this out forever. I think I played a really early version of it?
    Tinytouchtales likes this.
  4. Kdansky

    Kdansky Well-Known Member

    Could not figure out how to use these codes, so I bought the game instead. Sorry about that.
    Leartes, keithburgun and Redless like this.
  5. major_shiznick

    major_shiznick Well-Known Member

    Enyo - TinyTouchTales

    We had a thread for the beta a while back, but it's been out both iOS and Android for a while now. It scratches the same kind of tactical itch as Auro and Hoplite (no surprise that it thanks "Keith for Auro and Dave for Hoplite").

    You have an avatar in an arena with monsters. You use a Zelda-style switch hook and a bashing/throwing shield to kill monsters primarily by swapping, dragging, shoving, or knocking them into lava pits scattered around. There's a vanilla monster that hits you if you're adjacent, a Hoplite archer :(, a Hoplite bomber, a Minotaur whose attack is the same as your shield shove, a Satyr that uses a hook like yours, an Auro Trickster, and a boring Cyclops that you can't shove or hook.

    I have a lot of complaints about this game, but it's still handily in the top tier of games available to us Android-using subhumans. I'll only single out the big boo-boos.

    I was really annoyed not to find an online or in-app manual that describes the monsters. You are expected to figure out what they do and how to defeat them by trial and error. Tactical errors are very costly, so there's lots of "oh, that doesn't work on this guy, now I'm dead." Then you start up another game, play 10-15 minutes to encounter that monster again, and die again learning another rule. Awful, awful, awful. I'd have uninstalled after a few hours because of this alone, except that I had a 13-hour flight that I needed to survive without my brain melting.

    I also wish it had an honest goal. Instead it does the dumb rouguelike thing where you're told that the goal is to get the Golden Doohickey on Floor X, but there's also a scoring system and leaderboards based on that score. Weird.

    Oh, and the game gobbles battery like a motherfucker. I can get like 2 hours in on airplane mode. I can live with that, though.

    I mostly complained about the game in this kind-of-review. That's because I like it well enough to have played it enough to have complaints worth posting. There are very few games on Android worth having, and I think this is one of them.
  6. Tinytouchtales

    Tinytouchtales Active Member

    I was really annoyed not to find an online or in-app manual that describes the monsters.

    Main menu -> Settings -> Help
    major_shiznick likes this.
  7. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    My girlfriend has a game coming to Steam and iOS soon. I did the music for it!

    ALavaVatChild likes this.
  8. GSGBen

    GSGBen Member

    Saw some of you post it on Twitter already, but Turning is an excellent puzzle game. Lots of satisfying chain setups, and getting new types scratches the discovery itch. Failing and starting again sucks a bit, but it's good enough to pull me back in even after that.
  9. major_shiznick

    major_shiznick Well-Known Member

    Wow, @Tinytouchtales, Card Thief is a delight! In a lot of games' initial learning and exploration phases feel tedious/oppressive to explore, but that's not been my experience here. I can see you put a ton of thought into the presentation of information and making sure the player's decisions are as informed as possible, even if they don't know all rules. It's really great that I can safely tap out a path and see how it turns out without committing -- it's been a big help in learning the interactions. Basically, the polar opposite of the (imo abusive) roguelike model where learning a new rule means you died and need to restart.

    I don't know if this was mentioned explicitly anywhere, but it's on both iOS and Android. (Heads up to battery-conscious people: you'll probably want to turn on the game's Power Saving Mode in the settings menu.)
    Senator, keithburgun and Batlad like this.
  10. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    Jenny's game is now out on iTunes. I did the music, and Ido Yeheili (Cardinal Quest, Auro, Slayaway Camp) programmed it. It's really short, as she did it for a school project. If you like visual novels at all though, check it out!
  11. Tinytouchtales

    Tinytouchtales Active Member

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