Hey! First, go play Jelly Bomber! Second, propose some Jelly Bomber character ideas to us. You can talk about theme, the character's name, whatever you come up with. But what we really need are: - The active ability! - The passive ability! Note that these are not implemented in the game, and these should be very simple. Some could be "once per game", such as "the first time you would die, the bottom row is destroyed" or something. Or they could be "gain +2 XP for strawberries". - Least important, but: the XP required for levels 1,2,3,4,5 (each time you fill up the bar, you level up and can use the power. Most bars decrease the required amount for each level, so level 1 might need 80 and level 2 might need 60 and so on.). You don't have to give numbers, you could just say "Gains XP fast" or "Gains XP slow" or "Starts slow and speeds up". Here's one to get you started. SNOWMAN Active: Turn your current piece into a 1x1 "snowball". Turns all nearby fruits into Blackberries, and freezes them. Frozen fruit take 12 turns to thaw, and then they can be matched. Passive: Blackberries increase the jam-settle rate twice as much, but Apricot Pits can't be destroyed. Moderate XP gain. Some kind of high risk character who relies on getting lots of blackberries before he dies - a weird kind of defense/econ guy.