Yeah, I hear you. Honestly, the real answer to doing score is to do with this game what we did with Auro - some kind of multiplayer score-contest thing. Not exactly sure how that would manifest in Empire, but I am exactly sure that we don't have time - at least right now - to work on such a large scope system. So, what we are doing with the VP-goal is giving players something to work towards. It's got a lot of limitations because - as you guys mentioned, it might not really "feel" like victory, for one thing. Also it's just a arbitrary spot we chose. However, I still think it's the best practical solution we have available. As to a climactic battle... I don't know if our system supports a battle climactic enough to really feel like very significant, at least not without a ton of work. Also what's to stop players from just not-fighting the climactic battle? I don't know, it's complicated and a bit weird and I'm not sure the payoff would be what you guys are thinking.