This is a response to the article posted here: http://keithburgun.net/uncapped-look-ahead-and-the-information-horizon/ I think game designers need to stop talking in generalities about "hidden information." You have to consider the source of the information. Usually when people say hidden information they mean information that is initially (1) generated by a random process (2) or generated by player actions. These are distinct information sources and therefore should be discussed as separate game mechanics. Furthermore, in a single player game the word "hidden" might as well be replaced with "unknown." All the word hidden does is imply that the game *might* provide some deduction opportunities. "Hidden" makes a bit more sense in a multiplayer game where access to information is asymmetrical. Though for that we might substitute the word "private." Auro uses randomness. The map is generated randomly before play. This might seem like setup/input randomness but it is not. It is in-game randomness no different from drawing a card or rolling a die. Since the player doesn't see the whole map at the beginning of the game, they cannot plan accordingly. The fact that the algorithm generates the map before play begins is merely a technicality. There is in practice no difference between a map generated beforehand that I then explore, and a map that randomly generates itself AS I explore it. For all I know, moving in Auro triggers an internal die roll which then generates new tiles as they come into view. And while I have some time to react to those tiles, that is no different than having some time to react to some cards that I draw, or a die that I roll. Furthermore, once you see parts of the map in Auro for the first time it becomes possible for you to memorize those sections. Later if you scroll those parts off the screen, it is up to you to remember exactly what was there. Which is to say the limited view in Auro ultimately ends up just being a memorization tax placed on top of a deterministic game with a very complex lookahead tree of its own.