What if your deck also started with "1-Money" cards (themed perhaps as notoriety or glory or something) instead of the starting Strife? They can't be used in combat, but at the end of a battle, some Action cards cost money. This might require us creating a few new card types, but either way, imagine if 50% of the cards cost 1 money and 50% of them cost 0. When it's time to take a new Action card, you draw a new hand of 4 cards, and from that hand you get the money value to buy 1-Money cards. The cards it shows you would be like, maybe 2 $0 cards and 2 1$ cards, and also you can always just take a 1-Money. I'm thinking that with this change, we'd create a few new 0-money cards, that are crappier than the existing cards. Stuff like "move a unit forward" or "move a soldier up/down" or "+1 Redraw". We could maybe keep Strife around, which still happens for the same reasons, but basically you get Why? Well, I've been looking for ways to make the deck building aspect kind of work a bit more. Right now I have it that the game gives you extra Grit/Valor cards every 5 turns or something, which is a pretty lazy forced way to cause your deck to get crappier. With the money situation and the 0-cost cards, you'd just naturally have a more polluted deck unless you're working hard to do something about it. I might post some more detailed thoughts on this later, but I'd like to get people's initial reactions to this.