Everyone here has played 4Xes I assume, so I don't think I need to explain how "winning" in empire is not at all like winning in one of those. Goals in empire feel a bit tacked on. Here is my suggestion - the game ends at a certain VP threshold, 100 for easy/quick mode, 200 for medium/average length, 500 for hard/epic. However, aside from the binary win/lose, there is also a percentage of how well you did, based on where those VPs came from. If you're the senator, you only count VPs you get from civic activities, such as building academies and feasts. So for a score of 200, senator getting 35 points off civic activities, the senator actually only won 17.5% percent. To win 100%, the senator would have to have won 0 battles or any other VP sources and still get to 200 VPs (which is near damn impossible (which is the point)). Same with the warrior princess - she would have to keep her economy in shambles and rely on combat prowess to carry the entire realm (again - near impossible). The wizard could have something related to how many magic cards he has out of all the cards he has. This would also make all the characters play very differently. This is not meant to be the main mode, just something more comparable to 4X game victory conditions to help 4X fans transition into the highscore chasing mode.