So the new version went up today. Here are the rough patch notes. - After killing a monster lair, only 50% of the tiles get healed. - Units should only be able to attack once PER DIRECTION per turn. So archers can't kill like a whole line. - +1 Action to All Retreat (or make it free action) - Move Any should only allow orthogonal movement (no diagonals) - Settlers should be free to build - Founding a city should cost 40 Materials - You now get 1 VP per each monster kill - Inspire heals for 3, and can over-heal to +3 of normal HP - Bounty should give 30 materials - Might need to increase the cost of exploration to 3 per tile. - Grit/Valor should alternate, not be random. First one can be random. "But the most powerful possible deck is over 90% Grit." - Archer building says "defense". Should say "base health" maybe. - military buildings shouldn't give a free unit. - Archers: reword "When an adjacent friendly unit is hit in melee, that enemy takes 1 damage." It should be "when archers attack diagonally, +2 damage." - Get rid of self-trashing. UNIT changes: - soldier: 3 HP, 2 damage, - archer: 1 HP, 3 damage (same) - Cavalry: 2 HP, 1 damage, all directions. When exactly 1 tile away diagonally during the attack phase, charges up and deals +1 damage.