So obviously the combat system right now isn't quite working. I think most of you probably get what I'm going for at least, so maybe you can help me improve it. The problem is currently it's very "whoever attacks first wins, so have an odd number of spaces between you". Some of the basic things we should do: - Increase HP (a LITTLE) so that it's not so one-shotty. - Make patterns of attack more specialized, so that you have to move stuff around to attack properly Some of the ideas I'm playing with: - Soldier: 4 HP, +1 Damage when adjacent to other soldiers, 1 Damage, can only attack in front. Can attack multiple - Archer: 1 HP, 3 damage diagonal range, 1 damage up front - Cavalry: 2 damage, all directions. When exactly 1 tile away in an orthogonal direction during the attack phase, charges up and deals 3 damage. Basically just to help you guys come up with suggestions: Soldiers: Meaty, hard to control, linear, move forward, attack mostly forward. Should be something like a counter to cavalry. Archers: Glass cannon. Should be something like a counter to Soldiers. Cavalry: The surgeon unit. Useful but requires a lot of attention. Should be somehow good at killing archers. Thoughts?