Dinofarm Community Podcast

Discussion in 'Game Design' started by SwiftSpear, Mar 20, 2017 at 12:29 AM.

  1. SwiftSpear

    SwiftSpear Active Member

    Episode 1 is live:
    https://redless.github.io/Dinofarm-Community-Podcast/

    We'll sort out the technical limitations that required it to be split into 3 parts, and figure out how to get it up on itunes and the various podcast apps, but it's available to listen to or download right now, so come get it!
     
    richy, BrickRoadDX, Hopenager and 3 others like this.
  2. Jon Perry

    Jon Perry Well-Known Member

    I really enjoyed this, guys. Please do more.
     
    SwiftSpear likes this.
  3. SwiftSpear

    SwiftSpear Active Member

    We definitely will do more! Please disagree with us and argue with us so we have more content for future podcasts :D

    Or you can also agree and expand on stuff we've said, that's also very helpful!
     
  4. Erenan

    Erenan Well-Known Member

    Would you mind supplying a brief summary of topics discussed?
     
  5. SwiftSpear

    SwiftSpear Active Member

    This show we mostly explore the limits and advantages of considering Information horizon in design which naturally morphs into discussing the way the mental exercise of learning to understand games works within the human brain.

    00:00: Information Horizons (Input vs output randomness)
    11:52: Playing to win vs game design
    17:30: Game timers, mental calculation, and more information horizon
    22:30: Limits of fog of war information horizon
    28:35: Calculation vs Analysis
    30:28: Intuition vs Calculation
    49:00: Understanding space vs time
    52:00: More Intuition vs Calculation
    58:20: Learning to play strategy games (More playing to win stuff)
    1:12:20: "The best way to learn a game should be playing the game" (and more turnbased games with timers)
    1:19:00: The players responsibility in learning to play a game
    1:21:45: Sirlin's version of "playing to win" is okay, but you should not to design games STRICTLY for playing to win
     
    Last edited: Mar 22, 2017 at 3:17 AM
    Erenan likes this.
  6. Jon Perry

    Jon Perry Well-Known Member

    I think the big takeaway from the episode was that this stuff isn't neat and tidy or fully figured out yet. It felt like sort of an exploratory conversation, so I didn't disagree with too much.

    Although, as I've argued elsewhere on this forum, I still think the input/output randomness distinction is bad and unhelpful. So I could pick a fight about that if you want...
     
    BrickRoadDX likes this.
  7. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    Listened to it! Been crazy busy these last two days but tomorrow I'll post it on the Dinofarm website. Good work all. I will also post some of my responses to some of the things said in there.
     
  8. SwiftSpear

    SwiftSpear Active Member

    Finished show notes V 1.0

    This show we mostly explore the limits and advantages of considering Information horizon in design which naturally morphs into discussing the way the mental exercise of learning to understand games works within the human brain.

    00:00: Information Horizons (Input vs output randomness)
    11:52: Playing to win vs game design
    17:30: Game timers, mental calculation, and more information horizon
    22:30: Limits of fog of war information horizon
    28:35: Calculation vs Analysis
    30:28: Intuition vs Calculation
    49:00: Understanding space vs time
    52:00: More Intuition vs Calculation
    58:20: Learning to play strategy games (More playing to win stuff)
    1:12:20: "The best way to learn a game should be playing the game" (and more turnbased games with timers)
    1:19:00: The players responsibility in learning to play a game
    1:21:45: Sirlin's version of "playing to win" is okay, but you should not to design games STRICTLY for playing to win
     
  9. richy

    richy Well-Known Member

    Enjoyable discussion! Favourite quote, re. players playing to win:

    "...make(s) the player into an automaton who calculates until they've squeezed the lemon dry and their hands are covered in lemon juice blistering in the sun!"
     
  10. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

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