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Dev Journal

Discussion in 'Push the Lane! (A Keith Burgun Game)' started by keithburgun, Feb 2, 2017.

  1. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    2-2-2016

    - Fixed a bug where gems were crashing against each other TWICE (so a 5 and a 15 would leave a 5 instead of a 10)
    - Started the "structures" class
    - Created the shop (you can't buy yet)
    - Created the "base" and allowed the player to interact with it and open the shop
    - Created the right-hand "structures inventory" part of the UI, where structures will be used
    - Started a bunch of the interactions necessary for buying items
     
  2. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    2-8-2016

    - The whole item shop system is basically implemented now
    - The shop randomly populates with 5 items plus one "Next" item that can't be bought
    - Items transfer to the player's inventory when you buy them and it takes your gold
    - Did a lot of game design tonight, figured out a lot of basic parameters for game length, average structures per game, etc
     
    BrickRoadDX likes this.
  3. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    2-9-2016

    - You can now place structures on the map and they function, basically completely as intended. They do stuff and eventually expire.
    - Created the GemFactory structure, and it works, creating gems
    - Fixed a bug with the shop system
    - Implemented a second skill - Swap, which swaps places with a gem and pumps up its power. Really useful in conjuction with GemFactories.
     
    BrickRoadDX likes this.
  4. BrickRoadDX

    BrickRoadDX Well-Known Member

    That magical moment when the thing starts to feel a bit like a game :).
     
    keithburgun likes this.
  5. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    3-8-2016

    - View Shop button now works
    - There's now feedback for clicking on shop items
    - You now get information on shop items when you click them
    - Fixed a bunch of bugs
    - Added a third Structure - Vacuum. Pulls all gems from above and below into itself.
    - Added a third ability - Cardioid Blast - most of the logic is in, but it crashes.

    Actually there were some other fixes I made while I was at GDC, too that I didn't report.

    Also: I made a new build. Will upload it later tonight. The game is kinda almost playable now!
     
    Redless likes this.
  6. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    4-11-2016

    - You can now move around by clicking with the mouse - makes the game way more playable
    - The Jump ability now splits a gem into two 1-gems, one above and one below, if you land on one.
    - The Vacuum now pulls gems DOWNWARD (only) until they hit a lane.
    - Two same-color gems can now combine with each other positively.
    - Added cheats for +1000 money and refilling you cooldowns.
    - bugfixes

    Other thoughts: thinking about getting rid of the gem-decay every turn thing. It just feels noisy and strange and I don't know that it actually adds any value to anything, actually.

    Also earlier today I think I came up with the musical aesthetic for the game.

    If anyone wants to playtest let me know and I'll make a build.
     
  7. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    Today I did a craaaaap ton of work on the Kickstarter and I started the Greenlight, both of which basically took *all* day. But also I made this little animation.

    [​IMG]
     
  8. richy

    richy Well-Known Member

    Hypnotic after 100 loops! :spell-gale: Voted.
    (Should Tennor look where she's jumping...?)
     
    keithburgun likes this.
  9. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    Latest in-game art.

    latest screenshot.png
     

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