Dev Journal

Discussion in 'Push the Lane! (A Keith Burgun Game)' started by keithburgun, Feb 2, 2017.

  1. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    2-2-2016

    - Fixed a bug where gems were crashing against each other TWICE (so a 5 and a 15 would leave a 5 instead of a 10)
    - Started the "structures" class
    - Created the shop (you can't buy yet)
    - Created the "base" and allowed the player to interact with it and open the shop
    - Created the right-hand "structures inventory" part of the UI, where structures will be used
    - Started a bunch of the interactions necessary for buying items
     
  2. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    2-8-2016

    - The whole item shop system is basically implemented now
    - The shop randomly populates with 5 items plus one "Next" item that can't be bought
    - Items transfer to the player's inventory when you buy them and it takes your gold
    - Did a lot of game design tonight, figured out a lot of basic parameters for game length, average structures per game, etc
     
    BrickRoadDX likes this.
  3. keithburgun

    keithburgun Administrator, Lead Designer Staff Member

    2-9-2016

    - You can now place structures on the map and they function, basically completely as intended. They do stuff and eventually expire.
    - Created the GemFactory structure, and it works, creating gems
    - Fixed a bug with the shop system
    - Implemented a second skill - Swap, which swaps places with a gem and pumps up its power. Really useful in conjuction with GemFactories.
     
    BrickRoadDX likes this.
  4. BrickRoadDX

    BrickRoadDX Well-Known Member

    That magical moment when the thing starts to feel a bit like a game :).
     
    keithburgun likes this.

Share This Page