Today I found out that exiting the game to the main menu and continuing re-generates all the level's chests. I'd known for a while that a quit-and-continue* sequence immediately after entering a level would usually move the chests; this commonly happens in Hell 1 in speedruns where I use the Dark Pope skip. Today, though, I found out I could try to use the same process for the reverse effect, repeating the quit-and-continue until a chest conveniently appears within sight of the door. Further investigation showed that I didn't have to do it immediately after entering a level; it works from anywhere in the level. For further further investigation, I collected all the chests on Bandit Hole 1 and did a quit-and-continue. More chests appeared. I found I could repeat this to get unlimited chests from level 1, filling my inventory and enchanting my weapon up to +4. This is a game-breaking advantage; with chests providing all the food necessary, the limiting factor is litter on the floor**. The most efficient way to abuse this dubious mechanic is to not bother looking for chests; instead, I repeat the quit-and-reload sequence whenever there are no chests in sight to bring them to me. Finally, I used this technique with chest-warping in a Dungeoneer speedrun to achieve a 233 turn victory; my previous best was a very lucky 241 with the next nine all in the 248-258 range. * Quit-and-continue instructions: Open the menu, go to the fourth tab and hit the "main menu" button. At the main menu, select "continue". ** Opening a chest that occupies the same space as a floor item causes the game to crash.