Edit: The tutorial in this game hasn't been updated since the game-jam version, and even then the tutorial was pretty bare, so make sure you read the whole post before playing or it will be pretty confusing. Also, ignore the par number underneath the score. It was intended to start off at 20 but I accidentally left it at the value I was playtesting it at. For the 7DRL game jam a few weeks ago I made a game called Brazen Berry Bonanza (you can find it here https://ethanhoeppner.github.io/gamedesign/brazen-berry-bonanza.html) , which turned out pretty well, and I decided to continue working on it. Since then I've improved the gameplay quite a bit, and done a complete graphical overhaul. I'm probably going to release it rather soon (hopefully on mobile as well) for 99 cents or something, but first I figure I should get some feedback. The new build is more intensive than the old one, and it doesn't run well on html anymore, so you can download it for windows here: https://ethanhoeppner.github.io/gameFiles/BrazenBerryBonanza/BBB_build_2.zip One thing that I haven't changed yet is the tutorial, and even to begin with it, so sorry if its confusing. Here's the explanation of the rules I gave for the 7drl build: When berries spawn, they do not give points. After they have been on the map for about 30 seconds, they'll ripen. They slowly get bigger while growing, and when they're ripe they stop growing and turn a brighter shade of red. Once they are ripe, walking over them gives one point. You can only walk on plants, or on tiles adjacent to your own plants. Pressing space grows a plant, but you have a limited number of seeds. This number is displayed in the top left corner, above your upcoming seeds. You can get more by picking up seeds on the map, they grow on yellow plants. You can plant 3 types of plants: Green, Yellow, and Orange. Green grows in all directions and grows berries, Yellow grows in a straight line and grows seeds, and Orange grows over top of anything around it, destroying it. You can see the next 4 plants you'll plant on the left. The one at the top is the next one you'll plant. It it possible to get stuck in a "no-mans land" of sorts where you can't move if you destroy a plant and there isn't another one around to walk near. If this happens, you can use a seed to plant a new plant. If you don't have any of those, it's basically a loss state unless you get lucky and something happens to grow towards you. (Maybe I should change it so that the game just ends if that happens...) Every 60 seconds, several evil plants will spawn. There are two types of evil plants: Red and Purple. Red grows in all directions, and will take over other types of plants it touches. Purple grows in a straight line, growing over top of whatever is in its way. Evil plants grow Evil Berries, which act similarly to normal berries, though they take longer to ripen. Evil berries are purple instead of red, and like normal berries become brighter when fully ripe. If there are 5 ripe evil berries on the map simultaneously, the game ends. The rate at which berries appear is proportional to the amount of green on the map, so if you have 40 green tiles, berries will spawn 4 times as often as if you had 10. Seeds and evil berries work the same way for the tiles they grow on. The number of plants that spawn in each "wave" of evil plants increases each time. On the first wave, 3 plants will spawn, and from there the number increases by 1 each wave. This prevents the game from going on too long, since the game gets arbitrarily difficult when there are like 8 evil plants spawning each wave. Since then, the rule changes have mostly been subtle, such as: Purples take twice as long to walk through. Reds now spawn in groups of 4 tiles instead of 1. Evil plants do not expand for a period of time after they spawn. You are now given an outline of where the evil plants will spawn to. There is a visible timer displaying the time until the next wave. Orange now spreads through all types of plants, not just the ones it originally touches. There are also countless little balance changes, and a significant new feature: special berries. Every once in a while, you will get a berry that is pink, or blue. Pink berries, when collected, cause all red plants to be pushed back, and stop expanding for 6 seconds. Blue berries, when collected, allow you to move through plants as quickly as you can walk through empty tiles. If anything is confusing, let me know.