Some of today's stuff: - I basically just REMOVED hard level 1 and reduced the score goals a bit. Blake played a couple games (he's very very good, like probably on the tier just below Viva) and they were pretty uneventful for the first 2-3 levels. - Rotisserie now adds smokey flavor again AFTER rotating; it's kinda more consistent this way with Flame Trap. - PLAY MODE levels now randomly choose a tileset, but it won't repeat until you've seen all 5. Also check out the new level-end screen. Note that I changed the colors for the four levels. Makes more sense to me that RED means BAD, and GREEN means good, than "red is good, blue is bad".