Recent Activity

Activity stream for all registered members at Dinofarm Forums.

  1. richy posted a new thread.

    Mechanics, arcs, economy? Some terminology questions.

    I wanted a new mechanic for my game, so I added this thing, then when I worked it through how the thing would link to other stuff I...

    Forum: Game Design

    Aug 23, 2017 at 6:41 AM
  2. Zenithar posted a new thread.

    The 'Grab this free game NOW!' thread.

    This is a thread for grabbing free games. Grab these games and watch this thread. Games that can be grabbed on free-to-sign-up services...

    Forum: Games (and Other Interactive Entertainment)

    Aug 22, 2017 at 9:18 PM
  3. keithburgun replied to the thread Push the Lane! Download/Patch Notes.

    Version 0026 Changes - Damage/tower balance changed. Tried to make the game easier on the easiest settings. Still not sure it's easy...

    Aug 22, 2017 at 11:59 AM
  4. AxiomsOfDominion replied to the thread [Challange]Court Intrigue, Politics, Fantasy World Sim and some Kingdom Management..

    This has always been a really interesting puzzle for me. The heavy abstractions that strip most of the context from war games don't seem...

    Aug 22, 2017 at 11:36 AM
  5. richy replied to the thread A tool for creating strategy games.

    Yeah I agree. People get seduced by the idea of generating the application from the model (fire all those overpriced programmers!) but...

    Aug 21, 2017 at 5:25 AM
  6. richy replied to the thread What is the value of tactics in strategy games?.

    Very important question I think. Maybe a game of 100% strategy shouldn't be seen as the ideal strategy game. The tactics layer could be...

    Aug 20, 2017 at 10:51 AM
  7. richy liked keithburgun's post in the thread What is the value of tactics in strategy games?.

    Yeah, maybe it needs less. Will definitely keep it in mind. Still am in the "make something work at all" stage. From there we can...

    Aug 20, 2017 at 10:43 AM
  8. richy liked Hopenager's post in the thread What is the value of tactics in strategy games?.

    The other day on @keithburgun 's stream, I mentioned to him that my biggest problem with the current build of PTL is that the tactical...

    Aug 20, 2017 at 10:43 AM
  9. Hopenager liked keithburgun's post in the thread What is the value of tactics in strategy games?.

    Yeah, maybe it needs less. Will definitely keep it in mind. Still am in the "make something work at all" stage. From there we can...

    Aug 20, 2017 at 3:14 AM
  10. keithburgun replied to the thread What is the value of tactics in strategy games?.

    Yeah, maybe it needs less. Will definitely keep it in mind. Still am in the "make something work at all" stage. From there we can...

    Aug 20, 2017 at 2:34 AM
  11. Hopenager replied to the thread What is the value of tactics in strategy games?.

    Then it isn't definition-2-tactics, but of course it is definition-1-tactics. This is why I separated the two definitions. Edit: I...

    Aug 20, 2017 at 1:47 AM
  12. Hopenager replied to the thread What is the value of tactics in strategy games?.

    But then why have such a hefty tactical layer to begin with? I find it hard to believe that there needs to be as much...

    Aug 20, 2017 at 1:46 AM
  13. Bucky replied to the thread What is the value of tactics in strategy games?.

    Is the approach a player uses on tactical activity necessarily puzzle-like, though? What if my "tactical" layer is all either...

    Aug 20, 2017 at 1:44 AM
  14. Hopenager replied to the thread What is the value of tactics in strategy games?.

    Under the first definition, yeah, strategy is just layers of abstraction on top of the lowest layer, tactics. But under the second...

    Aug 20, 2017 at 1:32 AM
  15. keithburgun replied to the thread What is the value of tactics in strategy games?.

    In this regard, PTL is not a tactics game. I meant hopefully more like the first way. Auro is a tactics game because you can "win...

    Aug 20, 2017 at 1:25 AM
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