Hi everyone! It’s time for another episode of the Dinofarm Community Podcast, the podcast on game design run by members of the Dinofarm Games community.
- Goals vs “Anti-goals”
- Randomness vs hidden information
- Strawmanning Keith Burgun (Hey! )
- Designing multiplayer mechanics into single player games
If you like this kind of discussion, you can come by the Dinofarm Discord or the Dinofarm Forums.
Thanks for listening!