Hey everyone! It’s time for Episode 3 of the Dinofarm Podcast, where we talk about a few articles that we’ve read and other news items, as well as take some listener questions. It’s a bit of a shorter episode, at about 41 minutes, due to some technical issues we had at the end.
In this episode we talk about:
Jonathan Blow’s recently CBS News bit
Warren Spector’s recent words on Eurogamer
Sebastien Lambottin’s article on Gamasutra about designing “combat” systems
“Craftsmanship Vs. Art – What are Games” on Gamasutra
As well as take quite a few user questions. Enjoy!
Direct Download Here!
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In this episode, Keith, Blake, Ben and Andrew discuss last week’s show and some of the reactions that the show got. Also, we take a few questions from listeners. Finally, the main course of the episode is discussing the idea of randomness in games, different types of randomess, and their effects. Direct download here, and here’s the RSS link.
Discussed in the episode:
The randomness of Super Mario Kart
Fighting about dice-rolls in Summoner Wars
We actually all mention some games that we like (not that it’s relevant!)
And much more!
Enjoy!
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Hi everyone! Tonight, we’ve finally launched the Dinofarm Podcast. In this very first episode, myself, team artist Blake Reynolds, and friend Benjamin Loxley talk about the need for a show like ours. We hope you enjoy. If you’re interested in subscribing, here’s an RSS link (which I hopefully set up right).
In this episode, we talk about:
- The current state of affairs in terms of game design discussion
- What’s important for a game? Developing guidelines for game design
- The difference between appeal and design
- Hilariously bad voice acting is also mentioned
Enjoy!
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