The Auro Manual
What is AURO?
AURO is a turn-based, hex-based dungeon-crawling strategy game with randomly generated content created by Dinofarm Games. The mechanics all revolve around a complex Disciplines system of special abilities, used against the special abilities of Monsters. The skill of playing AURO is knowing how and when to use these abilities in synergistic, creative ways for maximum benefit.
The game is played over an endless course of procedurally generated dungeon levels. When you reach the next level, a new monster type is added. The game tells you exactly what the new monster that was added was, and you can easily access information about him. If Tutorial Mode is set to ON (which it is by default), Quillsh will show you the manual page illustrating what that monster does. Otherwise, it will just be a little text at the top (which can also be clicked on to bring up the related manual page).
Continue in this way until the player runs out of health or chooses to end the game. At this point, AURO is warped out and the game is over and a final score is tallied.
The core gameplay mechanism of Auro is:
"Using your tactical abilities against those of monsters".
Here are some of the supporting mechanisms for the game:
- Random Maps - The game takes place over a course of a number of randomly generated maps made of hexes.
- Movement - Auro and monsters navigate the levels, usually one hex at a time in one of six possible directions.
- Special Abilities
- Scoring System
- Warping Out (Game End) - The game ends when one of two conditions are met: Either Auro reaches 0 Hit Points (in which case he is automatically Warped Out), or the player chooses to Warp out. If warp-out is automatically triggered (via reaching 0 HP), a small penalty on points is incurred. Therefore, part of playing the game is being able to see when you are "checkmated". Or to quote John Harris, part of the skill is being able to identify when you've missed a "critical moment".
- Disciplines - Fire, Air, & Ice
- Scrolls - Including the 3 disciplines, some monster abilities, and some scroll-only abilities.
- Normal Game - Endless, score-based gameplay.
- Story Mode - 8 linear levels guided by a linear storyline.
- Monsters - Roughly a dozen monster types. One new type introduced and/or removed on every level or so.
- In-game Text - Stuff that Quillsh and other characters say to you.
- Playable Classes - The first playable class for AURO
- Manual - The in-game manual which tells you all the stuff you have to know!
- Accounts - How we'll address users logging into the game and such