AURO's high scores system has to revolutionize scoring in digital games. It has to be *the best* implementation of high scores. This scoring system does not apply to STORY MODE or PUZZLE MODE, neither of which have scores. It only applies to NORMAL MODE.
When you first start a game of AURO, you're asked if you want to create a profile (you can also just play as a guest). Creating a profile will allow you to play online and to save your high score and other data between different versions of the game.
When you play NORMAL MODE, the game saves your high score. It keeps a log of your other scores too, so that you can browse them, but it only "cares about" your single highest score. When you start a new game, your HIGH SCORE is the score you're trying to beat (tracked by a visible percentage as you're playing).
Based on your current high score, you're given an estimated Student rank from 1 to 10. You cannot get higher than Student ranking without playing online.
Note that you never see the global or local leaderboards unless you create an account.
- Play Game! - The Play Game feature will find another player for you. Once you've found a player, here's what happens. Both players play a game. The world is generated once and given to both players, so both players will be competing under the same circumstances. After each player has played his game, the total scores are added up and a winner is declared.
This mode also includes handicaps and a ranking system. For every 2 ranks one player is higher than another, that player starts his game with one fewer health (to a minimum of 3 health).
- Friendly Match - Play a game against a friend. You can set it to be just one game, or a series of games of any number. This game is unranked, and you may choose whether or not to have handicaps.
- Friend Leaderboard - Once you create an account, your account is linked with Facebook so that you can connect to facebook friends and challenge them to friendly matches. You can also see a local friend leaderboard.
There are four key goals to our scoring system.
- Ownership - players must feel like they earned their scores, and that they own their scores. They built their scores out of their own choices during gameplay.
How do we do it?: Low numbers for scores. Under 100 for an individual level. Most actions you take result in 1 to 20 point scores which are displayed when you get them. Also, a transparent, clear, and easy to understand scoring system.
- Competitive - players should be able to really compete with each other, or themselves, by using the score system.
How do we do it?: High score boards, challenge modes. Later we can actually have official tournaments, and a global leaderboard.
- Social - Players should feel connected to other players and be able to express something about their play to other players.
How do we do it?: High score boards that are mostly you and your friends. Being able to challenge friends to "games" of Auro, and posting about your high scores on FB and such. We also may need some kind of like... personalize-ness to the high scores. Like, maybe you can unlock different clothing for Auro, or a special icon, or something.
- Renewable - The scores must be renewable. There should never be a place players get to where they feel like there isn't a potentially beatable challenge, and they should never feel like they've "maxed out", or that "getting a better score would just require me to get lucky / have a lucky streak".
How do we do it?: I think naturally a high score system tends to be renewable so we might not have to explicitly