Mechanisms
AURO is a turn-based tactics game that pits your wits against waves of monsters in an endless dungeon.
The core gameplay mechanism for AURO is using your abilities (spells) against those of monsters. There are nine abilities split into three elemental skill trees (Fire, Ice, and Air) that you can use in concert with each other to create amazing effects. By getting larger and larger combos, you'll get greater and greater scores.
However, the game will keep throwing trouble your way in the form of a variety of monsters that each have some other tactical skill. Some monsters throw you, some throw rocks at you, some can't be knocked back, some cast dangerous spells. This combination of enemy skills against your own is where the game gets really interesting.
Types of Movement
- "Walking" - The simplest form of movement, simply moves an actor from one tile to another.
- "Sliding" - Sliding is like walking, except more than one tile inside a turn in a straight line, and usually it's not voluntary. Example: Sliding on floe, getting knocked back from a Knock.
- "Vaulting" - Vaulting occurs from Auro Jumping, or from Brutes throwing you, or from slimes launching you. When you land on an actor's head, you bounce again in the same direction, unless you are Jumping, in which case you can choose the direction.
Damage Types
- "Normal" - This is dealt by Slash attacks. Frozen actors and ice blocks are immune to Physical damage.
- "Fire" - This is dealt by Flames.
- "Cold" - Ice abilities deal 1 cold damage, but only a few actors are sensitive to this (fire liches are one).
- "Ring-Out" - Actors who leave the stage are instantly killed, unless they are "Flying". Auro loses 2 Health and is returned to the start of the stage if he is ring-outed.
Actor Statuses
- "Not Solid"' - Most monsters are solid, but things such as scrolls, floe, and fire are Not Solid. Things which are Not Solid cannot be hit by physical attacks or barreling actors.
- "Heavy" - Some actors are Heavy. This means two things: they are pushed back 1 tile instead of 2 from a Knock, and they BARREL when they are knocked.
- '"Blazing" - A Blazing actor leaves behind a trail of flames as it moves for approximately 3 turns, which will melt Floes if stepped upon. Blazing is caused by touching a Flame, assuming the actor doesn't die.
- "Flying" - Flying actors are not affected by FLOE and cannot be ring-outed.
- "Stunned" - Stunned actors do not act but, unlike Frozen, they can still take damage while stunned.