Lore

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Note: This page is full of spoilers regarding AURO's story.

AURO takes place entirely inside the magical KURA CASTLE. Most of the lore elements pertain to STORY MODE.

Contents

Characters

Auro

Auro is the main character of the story. He's a young boy with very little regard for rules. He loves to make trouble. The story involves Auro getting swept up in an ancient prophecy, and eventually saving many lives, slaying a dragon, and becoming a hero.


Omiron

Omiron is Auro's father, and King of Kura City. He's a bit weak-willed, and lets Auro get away with just about everything. The player may learn that this is partially because he believes that his wife, Queen Veticia left him when Auro was young, and Omiron, feeling badly about this, spoiled young Auro. However, in reality, Veticia was eaten by troggles when Auro was a baby.


Quillsh

Quillsh is the Crown Scholar and head of the Kura City Children's Disciplinarium, a magic training school. He's said to be the most knowledgeable creature in the city, but has a bit of a temper.


Queen Veticia

Queen Veticia is Auro's mother and Omiron's wife. She was killed when Auro was very young, but this is not known by anyone. It was believed that Veticia fled the castle, when in fact, the toddler Auro was somewhat responsible for her death.

What actually happened is revealed through a possible somewhat rare encounter with Queen Veticia's Ghost, an NPC that can be met in the game. What happened was that the toddler Auro, along with his troublemaking childhood friend, snuck down underneath the castle. In the spirit of trouble-making, they yanked out a lever that opened a dam that had kept an underground moat filled. Unwittingly, this allowed Troggles to get much closer to the castle. When they came back up, Veticia noticed the lever with the boys. Not wanting them to get into huge trouble over this, she herself snuck down into the sewers to replace the lever, without telling anyone (even Auro). She never returned, and it's later revealed that she was killed by Troggles.


Argo

Argo is the super-spoiled undead Silver Prince. 100 years ago, he tried to take over the city. There was a great war, but Quillsh and his magi were able to lock Argo and his minions away deep beneath the castle. Auro eventually finds this tomb, and breaks the spell locking him away by breaking an urn. Argo and his minions are unleashed, and return to their attack on the city (which is now woefully unprepared for such an attack).

Argo represents the possible future for Auro. If he didn't have the experience he has through the course of the game, he could have become a terrible villain as well.


Lord Vargas

Lord Vargas was a military advisor for Prince Argo. He sided with Prince Auro in the Great War, training several battalions of Troggles in a failed attempt to overtake Chester. He's one of the last final mini-bosses you fight in the game before fighting Argo.


Game Story

Please note that this part of the page is a total spoiler with regards to the game story. If you care, don't read this section!

100 Years ago...

  • Hex based civilization, 100 years ago. Spoiled prince Argo lives in Castle Kura with his rack of toys.
  • On Argo's 12th birthday, he's asked to go slay a Dragon, as all children are at that age. He requires this to become a prince. Instead, he decides to leave town, raise an army, and simply take the town over. He's joined by one of the castle's most formidable generals, Lord Vargas, who also seeks greater power.
  • They are narrowly beaten by a young Quillsh and his troupe of wizards, and Argo and each member of his group are magically confined to a corresponding toy that stays perched on the ancient castle throne room for 100 years...

Current Day...

  • Auro has turned 12, and it's time for him to go kill a dragon. However, his father, unlike Argo's father, is extremely weak willed and decides to allow Auro to do something much easier. Flooding has been an increasingly frequent problem in the castle, and so he asks Auro to go down to the sewer and figure out what the problem is.
  • Auro is sent on this routine quest, and stumbles upon his mother's ghost, as well as the crank he needs to replace to turn the dam back on. He can't figure out how it works, and gets frustrated and hits the dam control unit. This causes the unit and floor beneath him to collapse, leading him into the CAVES.
  • Eventually Auro reaches Argo's Tomb, where there are all kinds of urns shaped like children's toys. Auro carelessly tosses aside one of the toys, calling it "stupid" and smashing it to bits. This causes Argo to be released, and all of the other toys break as well, implying that the other characters too have been released ( some of which you may meet on the way back up).
  • Argo is upset - "What? You... you broke my TOY! Well, I'm going to have to go and break one of YOUR toys, then, won't I?!" He then travels to the surface, and you follow him.
  • When you arrive at the scene, Argo, riding a giant magical creature, had just broken one of your toys by throwing it on the ground. He laughs. Then he says, "ALRIGHT! Now, who is this weak King who sits on MY THRONE?" The king Omiron, being a weakling, starts to kinda buckle and get up out of the throne, but Quillsh speaks up. The king's spinelessness pisses Quillsh off and he tells Auro to go on the offensive.
  • During the battle, you impress your father Omiron with your ability to protect the people. Argo offers one more time for you to switch to his ways. Omiron tells Argo to PISS OFF and then you deal the final blow. Happy ending, shows a picture of Auro playing with his toys

The End


Major Lore Elements

Castle Kura

Castle Kura basically has three parts, the Main Concourse, the Dungeon, and the Endless Tower. The Main Concourse is where most of the daily business happens, where the Royalty lives, and such (the final level of Story Mode happens here, in the throne room). The Dungeon is beneath the castle and it's where prisoners are kept and the sewers and such (this is where Story Mode takes place). The dungeon also connects to caves which lead to Argo's Tomb. Finally, the Endless Tower is a magical endless tower where royalty and training magi go to train the three magical disciplines (this is where Normal Game takes place).


Hexatrism

Hexatrisians believe in the six Disciplines - Courage, Fire, Patience, Ice, Air and Wisdom. Three of them are considered "magic disciplines" (Fire, Ice and Air) and these are what's used by the character during the game. The other three are used by the player. They believe that through the mastery and balance of these six disciplines, life is improved and society is protected. Hexatropism has always been the dominant religion of Kura since it was created thousands of years ago.

Argo's Coup

Argo's Coup occurred about 100 years before the current day. Many were killed, but in the end Argo was defeated and his army of Troggles were pushed back deep down beneath the earth.

Mesmerite

Mesmerite is a pinkish bluish crystal found underground. It has magical properties and when harnessed properly, it gives the wearer the ability to perform magic spells and other great feats. It also is a sign of wealth or power and much of the castle is adorned with it.

Troggles

Troggles are troglodyte-people and animals that live underneath Chester. Usually chaotic, they tend to be very violent, however there have been cases of them being trained, as in the Great War. Unlike most cave dwelling creatures, they cannot swim and really hate water.

NOTES

These are random notes that you can find throughout the game.

  • Recipe for Spider Salad - "You will need: a dozen dead spiders, mayonnaise. Put dead spiders in large bowl. Pour all mayonnaise into bowl. Stir and serve."
  • Recipe for Mesmerite Cupcakes - "You will need: instant cupcake batter, pink and blue food coloring. Put food coloring in cupcake batter. Bake cupcakes and serve."
  • Wizard Kwash's Journal entry - "Day 22. My assistant recently noted that some of my spells become far more powerful when I combine them with other spells. However, it occurs to me that I must be careful when using my Fire and Ice spells together, as they often cancel the effects of each other out."
  • Bed Bustin' Andy's Journal entry - "I reached into his skull with my fist, and shoved his brain as far down his neck and into his chest cavity as I could. I was yelling very loud as I did it, and probably someone nearby thought I sounded cool."
  • Sally the Nun's Journal entry - "Today an old grisly woman approached me, carrying on about the apocalypse. Now don't get me wrong - I'll believe pretty much anything I'm told. But her idea about some Evil Constellation aligning with the spire of Kura Castle... it's just silly superstitions."
  • Page from Children's Bedtime Story - "And then, the horrifying Troggloid Beast RIPPED poor Timmy's head clean off, and kicked it out the window. He then threw Timmy's body to the floor as one might spike a Juggleball in celebration. But then, the Troggloid did something truly horrible to the boy's panicked corpse. He grabbed a nearby ratchet set and..."
  • Juggleball Manual - "HOW TO PLAY JUGGLEBALL. You need two Juggleballs, which are leather balls with a 2-foot diameter. Each team is made up of 6 people, including a goalkeeper. The play field is rectangular with dimensions of 40 by 20. At either end, there is a goal, guarded by a goalkeeper. If you take possession of a Juggleball, you must repeatedly toss it up into the air; you can't hold it. Other players may hit the juggleball with another juggleball or their hand to steal it or to make a shot, but the possessor of the Juggleball cannot make a shot himself. He can, however, pass the Juggleball. Putting a juggleball into the enemy's goal is worth 1 point. Play continues until 3 or more players are seriously injured."
  • Fire Mage's Guide to Safety - "One can never be too safe with Flame. Remember that once a flame is set, it can be hard to put out, and it may even spread."
  • Matthew H. Journal Entry - "It seems the potion I stole was poisoned, I can barely move as I watch these sewer rats naw on my entrails and eat me alive."
  • Page from Ancient Text - "I'VE PREPARED THREE BATTALIONS OF TROGGLES. THEY ARE ARMED WITH SIMPLE MESMERITE SPEARS - THIS SHOULD GIVE THEM ENOUGH POWER TO BE EFFECTIVE. I'VE RECEIVED YOUR ORDER, PRINCE ARGO. WITH TONIGHT'S ATTACK, WE SHALL BEGIN A NEW CHAPTER, AS YOU HAVE FORESEEN, MY SAVIOR. SIGNED, LORD VARGAS."


NPCS

  • Lord Vargas - Lord Vargas is actually a monster with stats, but he also talks to you. "LORD VARGAS SHALL NEVER TRULY DIE UNTIL PRINCE ARGO'S CAUSE IS FULFILLED! FEEL MY WRATH, HEXIE!"
  • The Cook - The Cook will ask to follow you, and he can heal you for 1 HP per level as long as you keep him alive, but he's only got 2 HP himself. "Oh! Thank goodness! Prince Auro, I'm so frightened - I shouldn't be down here! Can I follow you? I've got a few snacks in my bag, if you need to recover energy I'll gladly share!"
  • Bully - "Well well well, if it isn't prince GIRL-O. What's a scrawny pip squeak like you doin' down here where the cool kids hang out?"
  • Prison Guard - "Auro, get out of here, I don't want you screwing around down here. What? You, on a royal quest? Ha! Fine, just keep moving. You irritate me."
  • Crusader - "You're FIXING A SEWER PIPE? THAT is NOT AT ALL GLORIOUS, and SAVING YOU IS NOT PART OF GOD'S PLAN!"
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