Since I wrote my related post, “On Score“, I’ve come to a lot of new realizations about score and its strange, rocky relationship with digital games. Our history has been so rife with problems that there are many of us who believe that score is necessarily, inherently irrelevant. I know people who say that they “don’t care about score in videogames”, without even talking about a specific game. While I’m certain this is a faulty idea, I feel that I do understand why they feel that way.
Historically, videogames have done a completely awful job of implementing score systems. I’ll get into exactly why this is a bit later, but for now it should be no surprise that anyone is tempted to dismiss score outright, if they were raised in this time period with scoring systems like that in most Roguelike games or even Tetris. I can’t think of a single digital game that has a really great scoring system; probably the best ones are very early games like Galaga, but even they have issues.
It’s worthwhile to recognize that score is an abstract gameplay concept. It is not a thematic element, and it is (or at least, should be) implemented a bit differently in each game you play. To “not care about score” is similar to “not caring about position” or “not caring about resources“. These are abstract elements and whether or not you care about them will be based on what their endogenous meaning inside the system is.
Consider a sport like baseball, or football. Obviously, if you’re going to play one of these games, you’re going to care about score. Very, very few people watch a football game with no interest in knowing what the score is. If you’re going to watch a game, and not care about score, then what keeps you watching?
I’ve heard the argument that this is because those games are multiplayer. I don’t think that this is the reason, though, because actually, all score-based single-player games are technically multiplayer. You’re competing to get the new high score – a high score that has been set by another agent. That other agent may be another human, yourself, or one of those preset ones that NES games came with. You don’t play against each other at the same moment, but does that mean Golf isn’t multiplayer? read more »